Thursday, 21 August 2014

this is just to make new showreel on architecture ...

Wednesday, 18 June 2014

MODELING DONE IN Z BRUSH AND THEN RETOPO IN TOPOGON AND FINALLY  RENDERED IN 3DS MAX......POLYCOUNT= 3370

Thursday, 8 May 2014


Game Model:  Modeled in 3Ds MAX and texturing done in Photoshop. I use Default Scanline Render to render the image .The polycount of the whole set up is 9903(includes props)....I took 30 Hrs to complete this setup....