this is just to make new showreel on architecture ...
Saturday, 21 June 2014
Work in progress.....
Wednesday, 18 June 2014
MODELING DONE IN Z BRUSH AND THEN RETOPO IN TOPOGON AND FINALLY RENDERED IN 3DS MAX......POLYCOUNT= 3370
Thursday, 8 May 2014
Game Model: Modeled in 3Ds MAX and texturing done in Photoshop. I use Default Scanline Render to render the image .The polycount of the whole set up is 9903(includes props)....I took 30 Hrs to complete this setup....