Thursday, 21 August 2014

this is just to make new showreel on architecture ...

Wednesday, 18 June 2014

MODELING DONE IN Z BRUSH AND THEN RETOPO IN TOPOGON AND FINALLY  RENDERED IN 3DS MAX......POLYCOUNT= 3370

Thursday, 8 May 2014


Game Model:  Modeled in 3Ds MAX and texturing done in Photoshop. I use Default Scanline Render to render the image .The polycount of the whole set up is 9903(includes props)....I took 30 Hrs to complete this setup....

Tuesday, 30 July 2013


Only Light and Texturing part done by me.......Modeling part done by students

Sunday, 13 May 2012